Tequila Works, proud responsible team of Deadlight©, RiME©, The Invisible Hours©, Groundhog Day© and Gylt©, co developer of The Sexy Brutale© and Publisher of WonderWorlds©; is looking for a sharp eye and a deft hand to help breathe a fresh vision into a new IP experience.
Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists.
If you are a top talent looking for an exciting, high profile project to challenge you, this is where you need to be.
The Art Director is key at establishing the overall vision of the universe, working with the Creative Director, the Concept Artist team and Lead Designer you will create imagery that will communicate the visual experience, excite the team and help blueprint all the aspects of the game for content authoring.
He/she should bring a world class understanding of composition and color, a strong ability to render exciting original design and a firm grasp of the practical aspects of content creation.
Art-related degree and/or comparable professional experience.
An outstanding grasp of human anatomy, animal anatomy with strong traditional art fundamentals.
Previous experience in a SIMILAR position at a Videogame company.
Exceptional mastery of either Photoshop or Painter.
Ability to work collaboratively – must be open to direction and able to embrace change
If you feel you are the candidate, please send your CV to firstname.lastname@example.org, with the following subject: Art Director – YOUR NAME
Work closely with the Creative Director and the other Artists to define the look of the project, from global ‘broad stroke vision’ and mood to its specific, individual pieces.
Develop and maintain a strong understanding of the game universe and the constraints of the technology.
Communicate the vision agreed with the Creative Director to the whole Art department and keep loyal to that vision.
Be proactive about seeking feedback and communication with other relevant departments.
Assist the Concept Artists and other Senior Artists in providing studio feedback during the course of production.
Participate in regular team meetings.