How is your typical day at Tequila Works?
As soon as I arrive to the office, I open the email, the bugtracking tool, the Unreal Engine and Per4. I check if there is a new Build of the game and I am ready to go!
I also check for any new task that might have been assigned to me, or a new bug that can be verified. I sneak a coffee in between. It’s part of my ritual.
I devout the rest of the day to inspect the state of the project. I also help the Production Department with some task, if time allows it.
What are you working on at the moment?
I am 100% focused on Rime. I oversee any task related to Code and Design. I analyze decals, collisions, art, textures, audio, scripts, animations, gameplay, framerate…
I make sure that everything that is implemented in the game is optimized and only needs to be polished in order to achieve final quality. It saves a lot of time in the long run.
What’s the part of your job you enjoy most?
I enjoy everything! I know it sounds incredible, but it’s true. I have avoided monotony by focussing on small parts of the project, one at a time. I think I have a really privileged position at Tequila Works. When you analyze the project, you have to inmerse yourself in things like polygon count, texture size, streaming areas…
I see the game’s innards, and it is really interesting! Also, my feedback is very well received by all the studio departments.
And the part you enjoy least?
When you have been waiting for a new build and it crashes when you boot in. This job depends on various factors and links with all the departments, and thus you must be ready to meet an unexpected amount of tasks without warning, even by the end of the day.
One last piece of advice: in QA you don’t play games, you test games. It’s the opposite thing.
What are you playing at the moment, or what game are you eager to play?
I am currently playing Wars the Old Legacy, the yearly instalment of FIFA and Star Wars Battlefront. Of course, I am looking forward playing Rime when it’s all finished and polished. It won’t disappoint!